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[Resolved]-NvidiaGeforce Ti 4200 64mb


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Hi all

Me and my son love to play Americas Army and i just want to know what are the best settings for my Graphics card.

The screen resolution that we use is 1024x768 in 16bit colour

So any help would be appreciated as i dont understand the Antialising settings and anisotropic settings.

All help would be much apppreciated

Thanks in advance

madboy

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just and copy and paste job and info from nvidia

Antialiasing

Under the Antialiasing settings area, if the "Application Controlled" box is ticked, then the level of Antialiasing used in each game is determined by the Antialiasing settings in that particular game. If a game has no options for Antialiasing in the in-game menus, then Antialiasing will not be used (i.e. the default is Off, or 0x). If a game does have options to set AA in-game, you can adjust those settings and they will take effect only when you run that particular game, and will not apply to any other game or application. That means you can set different levels of Antialiasing for each game.

If the "Application Controlled" box is unticked, a range of options will be ungreyed on the slider bar beneath it. If you select Off, then no Antialiasing will be used in any games, regardless of their in-game settings.

If you select 2x, or higher, then this level of Antialiasing will be forced upon all games and applications. Note that the higher the level of AA chosen, the greater the performance penalty, but the smoother the jagged lines become. Note also that the 2xQuincunx method of Antialiasing (denoted by 2xQ) is almost as good as 4xAA, but with a lesser performance hit. If certain Antialiasing modes are not available to you, that is because your particular graphics card is not capable of using them.

Finally, if you choose 2xAA in the control panel for example, and then set 2xAA in a particular game, this will not result in a "combined" Antialiasing of 4xAA. The game will only use 2xAA as forced by the setting in the nVidia Control Panel.

Anisotropic Filtering

The use of the Anisotropic Filtering options is much the same as the Antialiasing options described above. Just as with Antialiasing, there is a performance penalty for each successively higher level of AF used.

http://download.nvidia.com/Windows/53.03/F...2nd_Edition.pdf

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