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Guest The Ghost of Inept Pig
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Guest The Ghost of Inept Pig

Patch v1.3 is out now and can be downloaded from Worthplaying.com, 3D Gamers, Battlefield 1942 files as well as Fileshack.com (registration required)

The list of fixes is as such:

  • NETWORK/SERVER FIXES

    - Optimization of server priorities to improve Net Performance
    - Smoother object movements
    - Text strings are sent to the server instead of ascii, resulting in smoother text entry.
    - No Lag prediction if soldier is sitting in vehicle. This fixes the problem of pilots getting shot out of the cockpit when in a plane.


  • CLIENT FIXES

    #Sound improvements and optimizations

    - New and improved Sounds in 1st person view for the following weapons:
    * Bar 1918
    * Thompson
    * MG42
    * Browning
    - New streamed sound implementation increases performance and decreases memory usage.
    - Problems with SoundBlaster Live on WinXP and Win2000 systems are solved

    #Graphical Improvements

    - New and improved fire animations in 1st person view for the following weapons:
    * stg44
    * bar1918
    * mp18
    * mp40
    - New and improved models in 1st person view for the following weapons:
    * stg44
    * bar1918

    #Gameplay tweaks

    - Damage to airplanes from the following has been decreased by 50%:
    * BAR
    * StG44
    * Thompson
    * MP40
    * AA GUNS
    - Spreading when walking and shooting increased on the following weapons:
    * BAR
    * StG44
    - Reloading time on sniper and engineer rifles reduced by 33%.
    - Rate of ticket decay when a team holds more than half of the command points has been increased on Head-on maps
    - Rate of ticket decay when Attacker holds all the control points on Assault Maps has been reduced by 40%, leaving a better chance for the defender to retake a CP.
    - Rate of ticket decay when the defender holds the map reduced by 40% on assault maps.
    - Attacker / Defender ticket ratio changed slightly to defenders
    favor on assault maps
    - When going outside of the map boundaries, soldiers will take 20% of their full health of damage per second (after being warned)

    #Optimizations.

    - Decreased Loading times for the game and map changes.
    - SafeDisk check only when starting game and not when changing maps

    #AI optimization

    - The AI in single player mode is much improved. Bots now focus on close range enemies over long ones, especially when their current weapon is not suited for long-range
    - Radio and voice command display now have a 'greyed out' look for commands that the bots do not respond to.

    #Menu

    - Message window has been modified and is now separated into three parts:
    1) User generated chat (radio and chat text) - 4 rows
    2) Game Info (capture control point etc.) - 2 rows
    3) Kills (x killed y) - 3 rows
    The number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12.
    These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12)
    chat.setChatMessageSize
    No. of lines for chat messages display
    chat.seGameInfoMessageSize
    No. of lines for game info display
    chat.setKillMessageSize
    No. of lines for kills info display
    chat.setChatHistory
    Sets the no of lines for all 3 message displays at once
    chat.chatInfo
    Returns status on how many lines each message window in using.
    chat.OldChatListStyle <0 or 1>
    If set to 1, the the old (v1.2) message window model is used.
    chat.OldChatListHistory
    No. of rows used if the old message window model is used

    - New Ignore input Commands
    You can ignore radio messages, radio sounds and also ignore specific players using the following commands:
    chat.ignoreRadioText <0 or 1>
    If 1, No radio text is printed.
    chat.ignoreRadioAudio <0 or 1>
    If 1, No radio sounds are played.
    chat.setIgnoreRadioAudioAndText <0 or 1>
    If 1, both radio sounds and radio text is supressed
    chat.getIgnoreRadioAudioAndText
    Prints status for these settings
    chat.addToIgnoreList
    Ignores a specific user's chatting.
    chat.removeFromIgnoreList
    Stop ignoring a specific user's chatting
    chat.ignoreList
    Returns the list of ignored players
    NOTE: you can find a user's ID by using the 'game.listPlayers' command in the console

    - Implemented TK Forgive and Punishment system.
    By default, players have to wait 1 extra spawn wave for every TK they commit and when they have made 5 TK's that are not forgiven they will get kicked from the server.
    By default, the server is in forgive mode.
    There are 2 modes:
    1) If you are killed by a teammate, you can forgive the killer.
    The forgive options expires when you die again (auto-punish)
    2) If you are killed by a teammate, you can punish the killer.
    The punish options expires when you die again. (auto-forgive)
    Admin Console Commands:
    admin.spawnDelayPenaltyForTK
    The number of extra spawn waves applied
    (1.0 = wait 1 spawn wave,
    1.5 = wait 1.5 spawn wave.. and so on)
    admin.banPlayerOnTKKick <0 or 1>
    When set to 1, players are also banned when kicked for TK
    admin.nrOrTKToKick
    The number of punished TK's before being kicked
    admin.tkPunishMode <0 or 1>
    0 : Punish Mode - Players are punished by default, until the
    victim forgives the TK
    1 : Forgive Mode - Players are forgiven by default, until the
    victim punishes the TK
    Client Console Commands:
    game.TKPunish
    Punish a TK (works only in Forgive Mode).
    game.TKForgive
    Forgive a TK (works only in Punish Mode).

    -Vote announcement has new text color and icon.
    -Added the possibility to tag specific players as a 'buddy' and make them more visible in the minimap

    Client Console Commands:

    game.addPlayerToBuddyList
    Add a user with to the buddy list
    game.removePlayerFromBuddyList
    Removes a user from the buddy list
    game.buddyList
    Prints a list of your current buddies.

    #Rendering optimization

    - You can disable tri-linear filtering by adding the line
    "renderer.useTrilinearFiltering 0" to your
    Settings/VideoDefault.con
    - SiS Xabre support
    - Stripping and vertex-cache optimizing terrain patches. Increases performance for vertex cache enabled T&L cards that are vertex transform bound in BF. I.e. it reduces slowdown somewhat when lots of objects are displayed on screen.
    - Optimization of the font writer, decreasing memory usage.
    - Possibility to add lightmaps on ships and boats which can highly increase the visual effect

Current download speed on my super Broadband connection? 1.31KB/Sec :o

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Well, like the sound of the Forgive and Punishment system for Team-killers. Less of the forgive and more of the punishment say's I. An eye for an eye and a tooth for a tooth... hmm so thats where it went eh Spook? :lol:

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Spook - I know I keep harping on about Play.com but you really can't beat them for price. They are selling it for £15.99 delivered. Doo wop de woo... I've bought hundreds of pounds worth of gear from them without problems. Delivery is normally about 3 - 5 days as they come from Jersey. Why not give them a go. :D

click here

As for reading your posts.. know what you mean, tis very quiet in here at the moment. Perhaps there all on holiday. B)

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The MP demo needs a patch (v1.1)

http://www.3dgamers.com/games/battlefield1942/

Just been playing it again - ping of 18000, and the noughts on the end are right! Needless to say, it was a very short game.

The link takes you direct to the 12MB download. Also, the single player TOBRUK map is there.

Indiana server is accepting requests. Downloading currently. Now, I hate those horrible sites you have to log in to all the time, hence ease of link - I'm kind! :rolleyes:

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1. How many users can I have on my server? How big of a connection do

I need?

These are our current estimates, err on the high side, and aim for

best performance (sure you could get more on less but that's when you get

laggy/crummy servers):

'How big' primarily depends on bandwidth. A *good* DSL connection (1.5/768)

can handle about 8-10 players MAX. Slower DSL (such as residential 1.5/256)

would only be able to support about 4 players at best (same for cable as that

is usually 256 to 384 on the upload). If you have a 1 Mb SDSL connection (or

1 Mb on your cable upload) you should be able to support a 12 player server

As a rough rule of thumb, each player requires anywhere from 50 to 80 KBps.

You need a *minimum* of a T1 to support a 16 player server, dual T1 (3 Mb)

for a 32 player server, and just over 6 Mb for a 64 player server (although

that can hit up to 7 or 8 Mb/sec depending on how many people are connecting

and downloading maps). Basically you need some serious bandwidth for anything

over a 16 player server and it should be dedicated hardware (i.e. it's only a

server, no GUI or other apps running on it).

As far as the hardware, here is a rough estimate/guide of what kind of server

to host on what kind of bandwidth:

CPU/NETWORK 128kbit 256kbit 512kbit T1(1.4Mbit) > 2Mbit  10Mbit > T3(45Mbit)

PIII 500 2    4    8          12            12

PIII 800 2    4    8          20            20

PIII 1300 2    4    8          24            32

PIV 2000 2    4    8          24            64

General rule of thumb:

Cable Modem: 4 - 6 players.

DSL Line: 8 - 10 players

T1+ 16 - X players. (X is dependant on your connection)

THE SERVER WILL CONSUME 85 TO 100% OF YOUR CPU. This means YOU CANNOT RUN AN

INTERNET SERVER ON AND PLAY FROM THE SAME MACHINE. SERVERS MUST BE DEDICATED FOR

OPTIMAL AND PROPER PERFORMANCE.

Relevant - hope it won't be too "crummy". Where is everybody...?

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Been busy, behind with the chores you know, but that's another story. :) Right then, I'm downloading the demo now Spook :D 29mins left to go, 130 MB download, enormous downloads these days but that does seem to be the norm. Not complaining though BB really does make it all so easy (as long as it's not Zen eh Spook).

Whats that I see, the demo needs a patch... o'h crikey, fun and games ahead then. :lol:

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Here Spook,

Been trying all evening to get on BF42 (demo).

Don't know if its me or what but Gamespy hangs at the start up (the advert bit)

Cant get through on the game itself, that hangs at loading servers.

Plus some problems with this forum tonight

Lardy dar de dar, such is the world of computers.....

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O.k. working. Tried to connect through BF 1942 but wouldn't show any servers? :angry:

Used GameSpy to find servers and it only showed two! :lol: Anyway managed to join one of them, only me and one other guy there (I think) it all looks so strange... well I thought it looks lovely here, all these sandy beaches, could come here for holidays... and look over there at those nice little chalets, o'h and they have supplied transport as well. Think I'll go and give the water the big toe test... ... ... F****** hell... there's a big ship out there with BFG's and it's shelling the crap out of me... run... jump in the jeep... crash into a tree... lots of smoke... it won't work anymore... run... whats that then... looks like a lorry with a gun... ooer lets have a go... good this... over the bridge not crashed :D ... whoops, end of island.. turn round... ... ... looks like a bigger village coming up... hey, look there's a guy running around, he looks lost to... "hey, mate do you want a lift"... o'h dear is that a tank coming up the road...

Well needless to say I died. I felt so lonesome. Not RTFM yet. Looks promising. :lol:

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O.K tactic's boys, (is it possible on this game?)... Ghost, Spook and Spooks mate will have to gang up on some poor sod... keep killing the same guy and he will give up and go (well, I would!)... I can then get on the flippin server. Yes? ok just a thought... it passes the time. :(

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Mundy !!!

I have this moment just connected to IP's "Random Acts of Gaming" server - a temp thing he set up for this occassion.

Right, have yet to actually even shoot a gun tonight and boy, do I need to!

Load the game, in the browser update it and hopefully you will, after updating it, see (with it in alphabetical order) the server listed. 5 people max so hurry along.

If it prooves you can't find it - we will come looking for you. Here, that is. Ummm. God I hope this works... You can also just type the name into the filter box and it should normally find it, only that didn't work when I tried.

Good luck soldier!

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Deary me... manage to connect to the SERIOUS GAME QUICK PING server... but no spawn points, then got disconnected. Found Ghost's server but it's full 5/5 :(

Will keep trying, thanks guys. :ph34r:

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Not able to get on at all :( Giving up now. We will have to come up with something another night maybe? Spook you go and get some therapy in.. shoot the swine if you can. :lol:

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